Street Fighter II is the CRT-lit language of the 1990s arcade floor: an arcade-black void, hand-pixeled fighters lit by searing hadouken blue, and a fat "VS" slammed between two portraits. Draining yellow health bars, outlined block-cap titles, and flag-bright stage color all read like a fight card printed on a convex tube. This system rebuilds that CPS-1 pixel muscle for the screen — chunky beveled buttons, hard rectangular HUD framing, championship gold, and neon energy glow. Everything is loud, high-contrast, and slightly overdriven, tuned to scanline bloom rather than soft modern minimalism.