About Prey (2017)
Prey (2017) reimagines the future not as cold chrome and neon but as opulent Art Deco decay. Arkane Studios dressed the orbital Talos I station in 1920s–30s geometry — stepped ziggurats, sunbursts, winged-lion motifs — rendered in retrofuture brass, walnut, and oxblood leather. Warm gold trim glints against black Typhon ooze, the living shadow slowly consuming every gilded surface. The result is luxurious horror: deco grandeur being eaten alive.
- Origin
- North America (Arkane Austin, Texas; Bethesda Softworks)
- Era
- Futuristic / alternate-history retrofuture (game released 2017; fiction set in an alt-2030s)
- Key figures
- Arkane Studios design team · Bethesda Softworks art direction
- Movements
- Art Deco · Mid-century brushed-aluminum modernism · Neo Deco speculative design
Prey (2017) design spec
Colors
Typography
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