About Metroid Prime Scan Visor
The Metroid Prime Scan Visor is Samus Aran's in-helmet heads-up display: amber-orange scan reticles and cyan holographic data widgets rendered over the black interior of the helmet. The world shows through curved visor glass, tinted and refracted, with rain-on-glass beads and scanline glints.
This system distills that diegetic interface into a design language — a black ground, glowing scan-orange and data-cyan signals, angular wide-set glyph type, and targeting frames that lock onto content like scan points.
- Origin
- Japan / United States (Nintendo IP, Retro Studios, Austin TX)
- Era
- 2002, sci-fi (GameCube era); helmet-HUD visual language ~2002–2007
- Key figures
- Retro Studios · Nintendo · Mark Pacini · Gene Kohler
- Movements
- First-person helmet-HUD design · Diegetic sci-fi interface · GameCube-era 3D UI
Metroid Prime Scan Visor design spec
Colors
Typography
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