Back to gallery
Metroid Prime Scan Visor — Cover

About Metroid Prime Scan Visor

The Metroid Prime Scan Visor is Samus Aran's in-helmet heads-up display: amber-orange scan reticles and cyan holographic data widgets rendered over the black interior of the helmet. The world shows through curved visor glass, tinted and refracted, with rain-on-glass beads and scanline glints.

This system distills that diegetic interface into a design language — a black ground, glowing scan-orange and data-cyan signals, angular wide-set glyph type, and targeting frames that lock onto content like scan points.

Learn more about the Metroid Prime Scan Visor style

Origin
Japan / United States (Nintendo IP, Retro Studios, Austin TX)
Era
2002, sci-fi (GameCube era); helmet-HUD visual language ~2002–2007
Key figures
Retro Studios · Nintendo · Mark Pacini · Gene Kohler
Movements
First-person helmet-HUD design · Diegetic sci-fi interface · GameCube-era 3D UI

Metroid Prime Scan Visor design spec

Colors

Background
Surface
Primary
Secondary
Accent
Text

Typography

AldrichHeadings
Chakra PetchBody
OrbitronMono
Unlock for 1 credit

The other 11 sections — buttons, cards, spacing, motion, techniques and more — open once you unlock. Download the DESIGN.md or send it to your AI in one click. Unlock once, yours forever.

Sign up now
Have an account? Sign in

Styles similar to Metroid Prime Scan Visor

Also inspired by film, games & music, with a close feel.

Metroid Prime Scan Visor1 credit · unlock forever
Sign up now
© 2026 Curio