About Wii Menu
The Wii Menu was the first thing millions of families saw when they switched on Nintendo's console in 2006: twelve rounded panes laid out like televisions on a shop wall, each one a channel playing its own small loop.
This system keeps that calm. A very light grey field of fine scanlines, white panes with soft outlines, a silver dock with a curved blue edge and a big quiet clock. It is built for interfaces that should feel like turning on a TV, not opening an app.
- Origin
- Kyoto, Japan
- Era
- 2006–2013 (Wii launch November 2006; System Menu 4.0 in 2009; Wii Shop closed January 2019)
- Key figures
- Satoru Iwata · Shigeru Miyamoto · Kazumi Totaka
- Movements
- Living-room console interfaces · Mid-2000s white consumer electronics · TV-channel metaphor for software
Wii Menu design spec
Colors
Typography
The other 11 sections — buttons, cards, spacing, motion, techniques and more — open once you unlock. Download the DESIGN.md or send it to your AI in one click. Unlock once, yours forever.
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