About Katamari Damacy
A design system lifted from Namco's 2004 PlayStation 2 game, where a tiny green Prince rolls a sticky ball through low-poly towns until it is big enough to become a star. The page is the cyan daytime sky; headings are the Prince's green, always wrapped in a thick white outline.
Rainbow colours from the North American cover tag collected items, and a size readout in metres, centimetres and millimetres keeps score. Thumbtacks sit next to houses on purpose: scale contrast is the whole point.
- Origin
- Tokyo, Japan
- Era
- 2004 — Japanese release March 2004, North American release September 2004; acquired by MoMA in 2012
- Key figures
- Keita Takahashi · Yu Miyake · Tetsuya Kumakawa
- Movements
- PS2-era low-poly 3D · Japanese art-school game design · Everyday-object surrealism
Katamari Damacy design spec
Colors
Typography
The other 11 sections — buttons, cards, spacing, motion, techniques and more — open once you unlock. Download the DESIGN.md or send it to your AI in one click. Unlock once, yours forever.
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