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Dune: Part Two (2024)

ProMax

Dune: Part Two renders Arrakis as a wind-scoured ochre desert under burnt, dust-graded orange skies — monumental and ascetic, all vast sand and hot graded light. Against it stands the eerie pure-grayscale infrared world of Harkonnen Giedi Prime.

This design system distills that look into a deep dusk-sand interface: a near-black ground, sharp brutalist edges, monument-scale negative space, and the signature burnt sand-orange as the single warm pulse of life.

《沙丘:第二部》将厄拉科斯描绘为风蚀的赭色沙漠,笼罩在被尘埃调色的灼热橙色天空之下——宏大而苦行,唯有无垠黄沙与炽烈的分级光线。与之相对的,是哈克南人吉迪主星那诡异的纯灰阶红外世界。

本设计系统将这一视觉提炼为深沉的暮沙界面:近乎漆黑的底色、锐利的粗野主义边缘、纪念碑般的留白,以及作为唯一温暖生命脉搏的标志性灼烧沙橙色。它属于第二部更浓烈、更幽暗的橙色调,绝非 2021 年第一部偏冷的蓝绿。

Learn more about the Dune: Part Two (2024) style深入了解 Dune: Part Two (2024) 风格

  • Origin来源Middle East / desert planet Arrakis (filmed in Wadi Rum, Jordan and Abu Dhabi)中东 / 沙漠星球厄拉科斯(取景于约旦瓦迪拉姆与阿布扎比)
  • Period年代futuristic (far-future sci-fi epic; film released 2024)
  • Designer代表人物Denis Villeneuve · Greig Fraser · Patrice Vermette
  • Movements所属运动monumental brutalism · desert sci-fi · infrared cinematography

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