Gallery风格库

Control — Oldest House

ProMax

Control is Remedy's 2019 action game set inside the Oldest House, the shapeshifting brutalist headquarters of the Federal Bureau of Control. Its visual ground is bare board-formed concrete — raw gray walls and coffered ceilings of 1960s Federal offices under cold, indistinct light.

Cutting through that institutional gray is the Hiss: a supernatural red glow that bathes corrupted rooms and levitating bodies. The look is monumental and bureaucratic, every surface heavy and weighty, every accent a single violent red against stone.

《控制》(Control)是 Remedy 工作室 2019 年的动作游戏,舞台设在「最古之屋」——联邦控制局 那座会自行变形的粗野主义总部。它的视觉底色是裸露的木纹混凝土:1960 年代联邦办公楼那种灰扑扑的 墙体与方格藻井天花,泡在冰冷而模糊的光里。

划破这片体制灰的,是「嘶语」(Hiss):一种超自然的红光,浸染被腐蚀的房间与悬浮的躯体。整体气质 庄重而官僚,每一个表面都沉重压手,每一处亮色都是灰石上唯一一抹暴烈的红。

Learn more about the Control — Oldest House style深入了解 Control — Oldest House 风格

  • Origin来源Manhattan, New York (setting); Espoo, Finland (Remedy Entertainment)美国纽约曼哈顿(场景);芬兰埃斯波(Remedy 工作室)
  • Period年代2019 release; environment evokes 1960s brutalist / Federal institutional architecture
  • Designer代表人物Sam Lake · Kallmann McKinnell & Knowles
  • Movements所属运动Brutalism · Mid-century institutional architecture · Supernatural game art direction

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