Stray (2022) drops you into a sunless cyber-slum modeled on the Kowloon Walled City — dusty alley walls washed in warm amber and pink-orange neon, teal sign-glow reflecting off wet, trash-strewn streets. There is no daylight here, only neon.
This system translates that world into interface: a dark sodium-lit brown ground, dominant warm-amber neon as primary, hot pink and red as supporting glow, and a single cool teal accent — dense, grimy, layered, never clean.
《Stray》(2022)将你带入一座以九龙城寨为原型的无光赛博贫民窟——布满灰尘的巷壁浸在 暖琥珀与粉橙霓虹中,青绿招牌的光晕倒映在潮湿、堆满垃圾的街道上。这里没有日光,只有霓虹。
本设计系统把这个世界转译为界面:深色钠灯暖棕作为底色,主导的暖琥珀霓虹作为主色,热粉与 红作为辅助辉光,再以单一的冷青绿作为点缀——密集、肮脏、层叠,绝不干净。
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