About Journey
A design system drawn from thatgamecompany's Journey: a golden dune ground, the traveller's red-brown robe as the only strong mark, and a mountain beam on a low horizon that pulls the eye forward.
Type is light and widely tracked, the way a title card fades in over sand. Surfaces glow like sun haze, borders step like mural frames, and progress reads as a scarf of rune segments. It suits slow, story-led pages that let landscape and symbol carry the meaning.
- Origin
- Santa Monica, California, United States
- Era
- 2006 studio founded; Journey released 13 March 2012 on PlayStation 3
- Key figures
- Jenova Chen · Matt Nava · Austin Wintory · Kellee Santiago
- Movements
- art games · wordless online co-operative play · Sony-funded independent games
Journey design spec
Colors
Typography
The other 11 sections — buttons, cards, spacing, motion, techniques and more — open once you unlock. Download the DESIGN.md or send it to your AI in one click. Unlock once, yours forever.
Sign up nowStyles similar to Journey
Also inspired by film, games & music, with a close feel.