High score 084200
GIRDER RUN
Player 01 012800

One screen / zero noise

Climb
Past
Chaos.

Four beams. One clean route. Every pixel is built to read before the next hazard drops.

READY / TAKE THE HIGH LINE
STAGE 04
This is the Donkey Kong (1981 Arcade) design system, applied by Curio — a design-style library for AI agents. Full Donkey Kong (1981 Arcade) guide → designbycurio.com/learn/donkey-kong-1981