Back to gallery
Disco Elysium — Cover

About Disco Elysium

*Disco Elysium* renders its world the way a Craig Mullins study renders a face — as wet paint catching light, never as flat illustration. Art director Aleksander Rostov built the decaying city of Revachol from visible brushstrokes laid over near-black umber, the color of an aged oil sketch warming under amber light. Every surface reads as smoke-stained varnish.

This design system translates that painted ground into interface. The page is varnish-dark umber, never paper. Panels glow from within like the game's thought cabinet — a sickly amber-gold rising out of the dark. Type is a high-contrast noir serif, edges are uneven and gestural, and a desaturated teal answers the warmth as its cold counter-tone.

Learn more about the Disco Elysium style

Origin
Eastern Europe (Estonia; fictional post-Soviet port city of Revachol)
Era
2010–now (released 2019)
Key figures
Aleksander Rostov · Robert Kurvitz · Craig Mullins · Jenny Saville
Movements
Painterly digital concept art · Post-Soviet decay realism

Disco Elysium design spec

Colors

Background
Surface
Primary
Secondary
Accent
Text

Typography

Libre Caslon DisplayHeadings
EB GaramondBody
Special EliteMono
Unlock for 1 credit

The other 11 sections — buttons, cards, spacing, motion, techniques and more — open once you unlock. Download the DESIGN.md or send it to your AI in one click. Unlock once, yours forever.

Sign up now
Have an account? Sign in

Styles similar to Disco Elysium

Also inspired by film, games & music, with a close feel.

Disco Elysium1 credit · unlock forever
Sign up now
© 2026 Curio