BLOCKBEAT
FIELD NOTES PLAYER SIGNALS BUILD LOG
SLIDE07 / 12

INSIGHT / RETURN BEHAVIOR

Every jump earns another run

The strongest moments turn a first clear into a repeatable ritual.

PLAYTEST READOUT / 1,240 SESSIONS

SESSIONS THAT START AGAIN

CONTEXT SPOTLIGHT / CO-OP
100% 75% 50% 25% 0% REPEAT-START RATE 72% FIRST RUN 58% SECOND RUN 84% CO-OP 67% NIGHT 93% WEEKEND
This is the Super Mario Bros (1985) design system, applied by Curio — a design-style library for AI agents. Full Super Mario Bros (1985) guide → designbycurio.com/learn/super-mario-bros-1985