Chapter 01 Foundations
Slide 03 / 12

World 1—1 · System Notes

Play the Grid

Rules that stay clear
from start to flag.

1

Make every pixel count

A strict 16px tile grid keeps each choice clear, quick, and unmistakable.

16 PX
LOCKED
2

Turn rules into momentum

Flat color, hard edges, and zero blur make the interface read at a glance.

4 COLORS
MAXIMUM
3

Reward the next move

Gold marks progress so the useful action is always easy to spot.

COIN
VISIBLE
4

Build for the long run

Reusable blocks stack cleanly, from the first screen to the final flag.

BLOCKS
STACK
This is the Super Mario Bros (1985) design system, applied by Curio — a design-style library for AI agents. Full Super Mario Bros (1985) guide → designbycurio.com/learn/super-mario-bros-1985