RIVAL GRID
ARCHIVE / MATCH BEHAVIOR
PLATE 07
DATA /
INSIGHT
Rematches are the retention loop.
A second set turns a single token into a habit.
Second-set return rate
SAMPLE / 12,840 SESSIONS
0%
20%
40%
60%
80%
28%
39%
47%
61%
72%
NEW ENTRY
REGULAR
RIVAL
VETERAN
LOCAL
PLAYER TIER →
This is the
Street Fighter II (1991 Arcade)
design system, applied by
Curio
— a design-style library for AI agents. Full Street Fighter II (1991 Arcade) guide →
designbycurio.com/learn/street-fighter-ii-1991