RIVAL GRID
ARCHIVE / MATCH BEHAVIOR PLATE 07
DATA /
INSIGHT

Rematches are the retention loop.

A second set turns a single token into a habit.

Second-set return rate
SAMPLE / 12,840 SESSIONS
0% 20% 40% 60% 80% 28% 39% 47% 61% 72% NEW ENTRY REGULAR RIVAL VETERAN LOCAL PLAYER TIER →
This is the Street Fighter II (1991 Arcade) design system, applied by Curio — a design-style library for AI agents. Full Street Fighter II (1991 Arcade) guide → designbycurio.com/learn/street-fighter-ii-1991