ARCADE // ATLAS
FIGHTLINE / DISPLAY SYSTEM 01

CASE FILE 01 / VISUAL LANGUAGE

No Quarter

Hard edges. Bright energy. Every pixel earns its place.

Arcade AtlasSignal locked / 1991 — now

Abstract split-screen arcade display A geometric blue and red split-screen plate with pixel blocks, energy lines, and a central versus mark. VS ROUND 01 STAGE 01 ENERGY / 100 SIGNAL / LIVE
This is the Street Fighter II (1991 Arcade) design system, applied by Curio — a design-style library for AI agents. Full Street Fighter II (1991 Arcade) guide → designbycurio.com/learn/street-fighter-ii-1991