CHAPTER 04 / ARCADE SIGNALS
LIVE SYSTEM 03 / 12

FIELD MANUAL / CORE PRINCIPLE

Pressure, made visible

Four rules for a brighter, harder-to-ignore interface.

SIGNAL INDEX 04 / 08

Every signal lands hard

High-contrast states keep the next decision readable from across the room.

CLARITY FULL POWER

Motion earns its glow

Electric blue marks momentum; gold keeps the next move legible.

MOMENTUM CHARGING

The frame keeps its pressure

Hard plates and compact labels stay clear at cabinet distance.

READABILITY LOCKED IN

Built to stay in rotation

Pixel grit meets reusable parts, so each new screen feels native.

REPLAY VALUE STAYS READY
This is the Street Fighter II (1991 Arcade) design system, applied by Curio — a design-style library for AI agents. Full Street Fighter II (1991 Arcade) guide → designbycurio.com/learn/street-fighter-ii-1991