01 Latency is a first-class physical law. Every dogfight resolves in under 40 ms — measured at the player's joystick, not the server core. 38.2 MS P99 INPUT-TO-FRAME
02 Persistence is honest, not eventual. A dropped cargo crate stays where it fell across server meshes, restarts, and downtime — for as long as you keep the log. ∞ SHARD OBJECT LIFETIME
03 The world tessellates before it scales. Each star system is partitioned into 64-km cells handed off mid-flight — players never see the seam, the simulator always does. 1 024 CELLS DYNAMIC AUTHORITY
04 Telemetry beats opinion, every patch night. Live readouts from 18 hangar bays decide which subsystems ship Friday — we stopped guessing in 2.27. 18 / 18 RIGS REPORTING