PIXEL//DRIVE CHAPTER 01 / CORE PRINCIPLES
SLIDE 03 / 12

THE OPERATING SYSTEM OF PLAY

THE GRID HOLDS

Motion stays on grid

Eight-pixel steps keep every frame legible at a glance.

Signal over noise

One phosphor hue turns a constraint into a signature.

Pressure builds pattern

Each measured advance makes the next decision count.

The last pixel counts

Hard edges, fixed type, and no detail beyond the read.

This is the Space Invaders (1978) design system, applied by Curio — a design-style library for AI agents. Full Space Invaders (1978) guide → designbycurio.com/learn/space-invaders-1978