CH · 02 Combustion Doctrine — What The Studio Actually Sells Field notes · internal deck
Slide 03 / 12
Chapter Two
Four moves. No brakes. No apology.

Why we race the brief.

04 Principles
01
Hand-drawn or don't bother.
Every keyframe inked by a human. Zero generative fill, zero autotrace — the wobble is the signature.
Rule 01 ·7 illustrators on the floor
02
Loud beats tasteful, every time.
If a color can be turned up two stops without breaking the frame, we turn it up two stops. Then we check the third.
Rule 02 ·Fluorescent only, no muted lies
03
Ship at 240 frames a minute.
A concept lands Monday, storyboards ink Wednesday, first cut renders Friday. If the pace slips, the piece dies.
Rule 03 ·72-hour combustion window
04
Break the frame before it holds.
Diagonals, blowouts, cropped chrome — the panel never stays a rectangle. Kinetic is the deliverable, not the effect.
Rule 04 ·Composition ≠ containment
This is the Redline Space Race design system, applied by Curio — a design-style library for AI agents. Full Redline Space Race guide → designbycurio.com/learn/redline-2009-race