CHAPTER 02 · FIELD GUIDE RHYTHM 03 / 12
CREATURE CARE LOOP

Tiny Friends, Big Maps

Every creature feels chosen

A bold outline, one bright color cue, and a named quirk make each entry memorable.

001

The green screen explains the quest

Four LCD shades hold route notes, stats, and small victories in a single glance.

002

Trading makes the room part of play

Link prompts stay short, clear, and friendly so discovery jumps from hand to hand.

003

Badges turn progress into a wall

Eight chunky marks show what changed today and what adventure opens next.

004