CH.02·BUILD & SHIP PIPELINE
03 / 12
> how we keep it tiny

Constraints make the game

Sixteen colors, no cheating
The whole game ships on a tiny 16-color kit - every sprite picks from one shared palette swatch.
Tiles before pixels
Levels snap to an 8px grid, so an artist edits one tile and forty rooms update at once.
Dither, never blur
Gradients are hand-placed checkerboards — the CRT does the smoothing, the code never does.
Ship a build every Friday
One cartridge export, one devlog page push - playtesters get fresh dungeon runs each week.
This is the Indie Pixel-Art Game design system, applied by Curio Design — a design-style library for AI agents. Full Indie Pixel-Art Game guide → designbycurio.com/learn/pixel-art-itch-indie-2014