CH 02 · FOUR TONE METHOD · CONTENT SLIDE
03 / 12

LIMITS MAKE WORLDS

A tiny canvas forces better decisions.

Four tones do the talking

Every screen starts with dark, mid, light, and air; no extra shades sneak in.

Tiles keep ideas moving

An 8 by 8 grid turns messy features into repeatable rooms and readable paths.

Delay becomes atmosphere

Soft ghost trails make fast actions feel remembered, not blurred or overdrawn.

Small screens reward clarity

One verb, one score, one route; the player always knows the next move.