A small signal with a loud payoff

Bright prizes keep crews showing up.

A weekly mission only needs one cheerful reason to become a habit.

Missions completed by week
six-week field test +42% at the peak
PEAK WEEK 552 missions completed 600 450 300 150 0 PRIZE DROP 218 326 278 552 414 364 WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5 WEEK 6
This is the Minions (Despicable Me, 2010) design system, applied by Curio — a design-style library for AI agents. Full Minions (Despicable Me, 2010) guide → designbycurio.com/learn/minions-2010