Chapter 03 / Retention
Player Lifecycle Report
The takeaway
Players don't rage-quit —
they wander off in the dark.
0
25
50
75
11%
19%
31%
58%
47%
No build
1 craft
First night
First shelter
First tool
Furthest milestone reached in session one
Day-30 retention
% of new players still active a month after install
Context cohorts
grouped by how far each player got on day one
5.3x lift
Players who built a shelter before nightfall stay five times longer than those who never broke a block.
This is the
Minecraft Creeper
design system, applied by
Curio Design
— a design-style library for AI agents. Full Minecraft Creeper guide →
designbycurio.com/learn/minecraft-creeper-2011