Chapter 03 / Retention Player Lifecycle Report
The takeaway

Players don't rage-quit — they wander off in the dark.

0 25 50 75 11% 19% 31% 58% 47% No build 1 craft First night First shelter First tool Furthest milestone reached in session one
Day-30 retention
% of new players still active a month after install
Context cohorts
grouped by how far each player got on day one
5.3x lift Players who built a shelter before nightfall stay five times longer than those who never broke a block.
This is the Minecraft Creeper design system, applied by Curio Design — a design-style library for AI agents. Full Minecraft Creeper guide → designbycurio.com/learn/minecraft-creeper-2011