CH 02 · CHUNK PIPELINE 07 / 14

Texels, Not Pixels

1
Every block is 16x16, on purpose No anti-aliasing, no half-pixels — each texel is a deliberate decision a player can read.
2
Patchwork beats flat fill Dither four green tones across the grid; the surface looks alive instead of painted on.
3
Hard edges read in the dark Thick voxel borders and stamped shadows survive a dim cave at twelve frames of fog.
4
Ship it before it hisses A texture loads in one chunk pass — lighter than any smoothed sprite we tested.
This is the Minecraft Creeper design system, applied by Curio Design — a design-style library for AI agents. Full Minecraft Creeper guide → designbycurio.com/learn/minecraft-creeper-2011