1
Every block is 16x16, on purpose
No anti-aliasing, no half-pixels — each texel is a deliberate decision a player can read.
2
Patchwork beats flat fill
Dither four green tones across the grid; the surface looks alive instead of painted on.
3
Hard edges read in the dark
Thick voxel borders and stamped shadows survive a dim cave at twelve frames of fog.
4
Ship it before it hisses
A texture loads in one chunk pass — lighter than any smoothed sprite we tested.