Chapter II · Visual language · Field notes
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A reader's map through the pines

What the dark wood keeps

Ink, rule, and warning
in deliberate order

Every path starts with a mark

Four small signs turn a wandering tale into a trail the reader can follow.

Mark I

Warnings belong in the frame

A gold rule and a single red cut make danger impossible to miss.

Mark II

The page should feel carved

Hard edges, pine-dark ground, and close-set hatching keep a human hand in view.

Mark III

Wonder needs a little menace

Keep the forest close: strange enough to enter, clear enough to find the way home.

Mark IV
This is the Grimm Fairy Tales (Black Forest Woodcut) design system, applied by Curio — a design-style library for AI agents. Full Grimm Fairy Tales (Black Forest Woodcut) guide → designbycurio.com/learn/grimm-fairy-tales-1812