Chapter 02 Field logic
Orbita system 03 / 12

Design principle / 02

Move with intent

Make the route feel playful

Compact capsules turn a long crossing into a sequence of clear, satisfying moves.

Field move 01

Keep power easy to read

Bright signals, thick ink, and one decisive action keep every choice visible.

Field move 02

Give every object a purpose

A sphere, a capsule, and room to roam make the system feel alive.

Field move 03

Leave room for the impossible

Strong rules hold the frame steady while the story gets wonderfully strange.

Field move 04
This is the Dragon Ball (1984) design system, applied by Curio — a design-style library for AI agents. Full Dragon Ball (1984) guide → designbycurio.com/learn/dragon-ball-1984