GIRDER//RUN
CRT / READYSCREEN 01
PLAYFIELD / 01 HIGH SCORE / 000000
ONE SCREEN / FOUR BEAMS

GO UP NOW

A tiny screen. A very large challenge.

LEGIBILITY IS THE HIGH SCORE
KEEP CLIMBINGPIXELS / PRESSURE / PLAYLEVEL 01 — 1981
This is the Donkey Kong (1981 Arcade) design system, applied by Curio — a design-style library for AI agents. Full Donkey Kong (1981 Arcade) guide → designbycurio.com/learn/donkey-kong-1981