GIRDER//RUN
CRT / READY
SCREEN 01
PLAYFIELD / 01
HIGH SCORE / 000000
ONE SCREEN / FOUR BEAMS
GO UP NOW
A tiny screen. A very large challenge.
LEGIBILITY IS THE HIGH SCORE
KEEP CLIMBING
PIXELS / PRESSURE / PLAY
LEVEL 01 — 1981
This is the
Donkey Kong (1981 Arcade)
design system, applied by
Curio
— a design-style library for AI agents. Full Donkey Kong (1981 Arcade) guide →
designbycurio.com/learn/donkey-kong-1981