Sugarloop play lab
Chapter 03 · Momentum Insight 08 / 12
Field note 08 Chain conversion readout

One small match opens the whole board.

The first clean match is the quiet trigger; the cascade is what keeps the session sweet.

A chain is the moment players stay share of sessions · percent
Peak chain Other levels
60% 45% 30% 15% 0% 28% LEVEL 01 41% LEVEL 02 34% LEVEL 03 52% LEVEL 04 46% LEVEL 05 PEAK CASCADE
This is the Candy Crush (2012) design system, applied by Curio — a design-style library for AI agents. Full Candy Crush (2012) guide → designbycurio.com/learn/candy-crush-2012