Chapter 3 · The Modelling Studio 05 / 12

Characters Born from Clay

Every thumbprint tells a story
Each character begins as a lump of domestic-grade plasticine, shaped entirely by hand over six patient weeks.
Arms that bend, faces that emote
Ball-and-socket joints hidden beneath clay allow twenty-four unique poses for every second of animation.
Light like a Bristol afternoon
Soft diffused lamps recreate the gentle overcast glow of West Country studio windows on every miniature set.
One frame, one tiny adjustment
A single second of film requires twenty-four photographs, each nudging the clay by fractions of a millimetre.